Now that development of Scales is in full swing it’s so satisfying to look back at how far we have come and feel a glowing sense of accomplishment. For myself (Hannah) I am amazed that somewhere inside I possessed the sticking power to keep going with this side project! I am renown for biting off more than I can chew with epic side projects and losing steam after a couple of months which leaves me feeling super dejected and like a failure. With Scales I feel so far from throwing in the towel, every finished sprite motivates me to move onto the next and see it in action. I am proud to say that to date I have hand pixel animated a whopping 238 sprites!! Also I think Oliver plays a huge part in encouraging my stickablilty on Scales, it brings me so much joy working together to create something that's ours.
There is so much complexity involved in creating each character and pixelating the animations, but I feel like I’m starting to streamline the processes and have systems in place for higher productivity. It’s all such a learning curve and very enjoyable! The only downside is that I struggle with what Oliver calls “feature creep” where looking back at the sprites I did right at the start of the game I KNOW I could improve them so much if only we could go back and re-do. My very patient lovely husband always restrains me from doing so as it would dramatically slow down the game production and apparently peoples first games are never their best so I should ‘save’ my best for our next game *sigh*. But I guess he is correct, I believe Phil Fish re-illustrated FEZ three times!!!